Fact sheet

Developer:
Humble Grove
Based in the UK & Japan

Release Date:
July 30 2021

Platforms:
Steam

Xbox One, Xbox Series X|S, and Nintendo Switch on October 7.

Website:
humblegrove.com/

Press / Business contact:
press@fellowtraveller.games

Social:
Twitter: humblegrove

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Description

How do you say goodbye to a place?

Bo and Ao are graduating university and preparing to leave the flat they’ve lived in together for a year. Thanks to visa limitations, Ao is forced to return to Japan, leaving Bo in England. Disillusioned by post-educational life and shoved aside by a government who doesn’t want them there, both are trying to come to terms with their uncertain futures. And deep under their South London flat, something grows...

As they pack their belongings in the home they’ve shared, they’ll unleash more than just memories.

Wander through an intimate flat and examine the everyday belongings of Bo and Ao. Have BBQs, play video games, and stay up late just talking in bed. Follow the day to day activities and conversations of two queer, non-binary students and their friends. Get to know Lu, the multi-eyed, animal-like new flatmate. 

A semi-autobiographical game.

No Longer Home was born when the developers were similarly forced apart after university, and decided to stay in touch by working on a game together. Development duo Hana and Cel chose this project as a way to explore and express the emotions that came with saying goodbye.

The prequel to the game, Friary Road, is currently available on Itch and will be included in the released version of No Longer Home.

Developer

Humble Grove is a two person games collaborative made up of Cel Davison and Hana Lee, based in the UK and Japan. Their design sensibilities are heavily influenced by psychogeography: studying how playful exploration of a place can tell narrative. In addition to this scenography plays a significant role: designing game environments like theatre sets, where moving parts and space is considered, and how they can be emblematic of character’s feelings and experiences. They aim to design video games that are more approachable by including characters of diverse gender, race, ability and age, pushing projects that peak the interest of those not well versed in games.


Videos


Images

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Logos & Icon

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Credits

Humble Grove - Developer

Cel Davison (they/them)
Lead Writer & Cinematographer

Hana Lee (they/them)
Lead Artist & Animator

Adrienne Lombardo (she/they)
Lead Programmer, Engine Design, & Marketing

Eli Rainsberry (they/them)
Lead Music Composer & Audio Curator

Fellow Traveller - Publisher

Chris Wright
Managing Director

Stephen Gray
Business Manager

Fiona Murray
Finance Manager

Felix Kramer
Scout

Marla Fitzsimmons
Marketing Manager

Suzanne Wallace
Brand Manager

Ame Searle
Marketing Coordinator

Des Gayle
Production Manager

Louis Li
Associate Producer