Fact sheet
Developer:
Humble Grove
Based in the UK & Japan
Release Date:
July 30 2021
Platforms:
Steam
Xbox One, Xbox Series X|S, and Nintendo Switch on October 7.
Website:
humblegrove.com/
Press / Business contact:
press@fellowtraveller.games
Social:
Twitter: humblegrove
Description
How do you say goodbye to a place?
Bo and Ao are graduating university and preparing to leave the flat they’ve lived in together for a year. Thanks to visa limitations, Ao is forced to return to Japan, leaving Bo in England. Disillusioned by post-educational life and shoved aside by a government who doesn’t want them there, both are trying to come to terms with their uncertain futures. And deep under their South London flat, something grows...
As they pack their belongings in the home they’ve shared, they’ll unleash more than just memories.
Wander through an intimate flat and examine the everyday belongings of Bo and Ao. Have BBQs, play video games, and stay up late just talking in bed. Follow the day to day activities and conversations of two queer, non-binary students and their friends. Get to know Lu, the multi-eyed, animal-like new flatmate.
A semi-autobiographical game.
No Longer Home was born when the developers were similarly forced apart after university, and decided to stay in touch by working on a game together. Development duo Hana and Cel chose this project as a way to explore and express the emotions that came with saying goodbye.
The prequel to the game, Friary Road, is currently available on Itch and will be included in the released version of No Longer Home.
Developer
Humble Grove is a two person games collaborative made up of Cel Davison and Hana Lee, based in the UK and Japan. Their design sensibilities are heavily influenced by psychogeography: studying how playful exploration of a place can tell narrative. In addition to this scenography plays a significant role: designing game environments like theatre sets, where moving parts and space is considered, and how they can be emblematic of character’s feelings and experiences. They aim to design video games that are more approachable by including characters of diverse gender, race, ability and age, pushing projects that peak the interest of those not well versed in games.
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Logos & Icon
Credits
Humble Grove - Developer
Cel Davison (they/them)
Lead Writer & Cinematographer
Hana Lee (they/them)
Lead Artist & Animator
Adrienne Lombardo (she/they)
Lead Programmer, Engine Design, & Marketing
Eli Rainsberry (they/them)
Lead Music Composer & Audio Curator
Fellow Traveller - Publisher
Chris Wright
Managing Director
Stephen Gray
Business Manager
Fiona Murray
Finance Manager
Felix Kramer
Scout
Marla Fitzsimmons
Marketing Manager
Suzanne Wallace
Brand Manager
Ame Searle
Marketing Coordinator
Des Gayle
Production Manager
Louis Li
Associate Producer