Fact sheet

Developer:
Jump Over the Age

Platforms:
PC
Mac
Nintendo Switch
PlayStation 4
PlayStation 5
Xbox Series X/S
Xbox One
Xbox Game Pass

Release date:
May 5th, 2022

Key Requests:
https://requestkey.net/ibq94h

Press / Business contact:
press@fellowtraveller.games

Social:
Twitter:
@JumpOvertheAge
@CitizenSleeper

Description

Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future.


CITIZEN SLEEPER EPISODES

With the release of Episode PURGE, Citizen Sleeper’s three episode post-launch DLC expansion is now complete and the game has even more to offer with a thrilling late game storyline that delivers an immersive new narrative arc introducing additional characters, lore and locations. Players returning to Erlin’s Eye might even find themselves running into some familiar faces!

ABOUT CITIZEN SLEEPER

Roleplaying in the ruins of interplanetary capitalism.

From the developer of In Other Waters, and featuring the stunning character art of Guillaume Singelin, Citizen Sleeper is a narrative RPG set on Erlin’s Eye, a ruined space station that is home to thousands of people trying to survive on the edges of an interstellar capitalist society.

You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.

Life on Erlin’s Eye
An abandoned station on the edge of a system in crisis. Run down, chaotic, unruly, and alive—it was founded by idealists in the shadow of a corporate collapse. Now it is held together by anarchic alliances, ramshackle factions and a shared desire to be free from the gravity of corporate control.

Do the work. Get paid. Survive.
Every cycle you get up and choose what to do with your time. Toil in the yards, or take a bar shift. Search the markets for rare components or grab some street food. Make or break alliances, uncover truths and escape those that hunt you. Learn to survive and ultimately thrive, one cycle at a time.

Turn up for your friends.
The station plays host to characters from all walks of life, trying to eke out an existence among the stars. Salvagers, engineers, hackers, bartenders, street-food vendors, each has a history which brought them here. You choose which of them you wish to help, and together you will shape your future.

Access their secrets.
Hack into the station’s cloud to access decades of digital data, uncover new areas and unlock secrets. This is your unique power, and with it you can change your future. Corporate secrets, rogue AIs and troves of lost data await those willing to dive into the depths of the station’s networks.

You were made to die.
Essen-Arp: to them you are just property, one more asset in a portfolio that stretches across the stars. You are the product of an abusive system, in a universe where humanity’s expansion is marked by exploitation and extraction. Escape the makers of your decaying body, and chart your own path in a richly imagined, deeply relevant sci-fi world which explores ideas of precarity, personhood and freedom.

Action Dice

Each cycle you roll your dice. Assign them to vast range of actions available on the station. With every action, choose what, and who, matters to you, shaping the lives of those around you, and ultimately the future of the station.

Ticking Clocks
Clocks track both your actions and the actions of others across the station. From becoming a local at the Overlook Bar to protecting a friend from Yatagan enforcers, clocks allow you to track your own progress and the influence you have on the world around you.

Drives + Skills
Follow drives not quests, allowing you to pick and choose the stories and activities that matter to you. As you do, you will shape your character's five skills (Engineer, Interface, Endure, Intuit and Engage), unlocking perks and bonuses that reflect and change how you choose to live in this world.

About the Developer

Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Along with Guillaume Singelin (character art) and Amos Roddy (music and sound) they created Citizen Sleeper.

Their first game, In Other Waters won the Jury Prix at IndieCade Europe, and was widely praised by critics for its “hypnotic art, otherworldly audio and captivating writing” (Eurogamer). Before making games Gareth was a graphic designer, games critic and academic. They hold a PhD in experimental literature.

“An accomplished world-builder” - Edge Magazine

“An immense talent” - Chris Plante, Editor-in-Chief, Polygon


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Credits

Jump Over the Age - Developer

Gareth Damian Martin
Design, Art, Writing and Programming

Amos Roddy
Music and Sound Design

Guillaume Singelin
Character Art

Fellow Traveller - Publisher

Chris Wright
Managing Director

Stephen Gray
Business Manager

Fiona Murray
Finance Manager

Marla Fitzsimmons
Marketing Manager

Ben Pollock
Product Manager

Suzanne Wallace
Brand Manager

Ben Kosmina
Channel Marketing Executive

Ame Searle
Marketing Coordinator

Des Gayle
Production Manager

Louis Li
Associate Producer