Fact sheet
Developer:
Tiny Bull Studios
Based in Turin, Italy.
Release date:
September 18, 2018
Platforms:
PC VR / PSVR
Website:
blindvrgame.com
tinybullstudios.com
Press / Business contact:
press@fellowtraveller.games
Description
Blind is a narrative-driven psychological adventure for virtual reality where the player is blind and must explore their surroundings using echolocation.
A young woman wakes up in a strange room with little memory of how she came to be there and the shocking discovery that she has lost her sense of sight. Goaded by the sinister and twisted Warden, she must explore a perverse and frightening mansion using sound alone. By sending out soundwaves with a cane, the outlines of objects are briefly revealed, enabling the player to navigate the rooms, solve puzzles and uncover the mystery of what is happening to her.
As she gets closer and closer to the truth, however, she will be forced to confront her worst enemy--that which she does not, or will not, see.
Born out of the Global Game Jam in 2014, which had the theme of “We don’t see things as they are, we see them as we are”, the Blind team won the Best Game award at the Turin (Italy) jam site with their entry Come to See My House. The team then began work on a full game based on this initial concept.
Built from the ground up for virtual reality, Blind will be launching September 18, 2018 on Oculus Rift and HTC Vive on PC, and PSVR on PlayStation 4.
Features
Navigate using echolocation: Learn to navigate carefully and cautiously using your cane. Send out soundwaves to briefly reveal your surroundings before they fade into darkness. Gramophones and other objects that make sound become lighthouses in the all-encompassing blackness.
Immerse yourself in an unfamiliar world: Built from the ground up for virtual reality and supporting binaural audio and motion control, Blind is a fully immersive and unique experience that removes you from the world you are used to, and forces you to rely on a different range of senses.
What is it that you do not see?: Where are you? Who is the Warden? Why has he kidnapped you and why does he want you to solve the puzzles in this strange and yet somehow eerily familiar place? Experience a constant anxiety and emotional tension as you travel deeper into a mansion riddled with puzzles and dangers. As you search for answers, will you find things you’d rather not see?
About the Developer
Tiny Bull Studios is a five-person VR development team based in the unlikeliest of places: Turin, Italy.
Comprised of the four co-founders Matteo Lana (CEO, Lead Game Designer), Rocco Luigi Tartaglia (CTO, Lead Programmer), Arianna Ciardi (Art Director) and Simone Grosso (Game Designer), and additional hire Paolo Armao (Sound Designer), the team are obsessed with telling interesting stories in VR that engage players in new ways.
Put together on a project at the University of Turin, while studying for their Master’s Degree in Virtual Reality and Multimedia, Matteo and Rocco quickly became inseparable, and after graduating in 2011, worked freelance for the next two years to raise enough money to start their own company.
Inspired by the likes of Lucasarts adventure games, Alan Wake, Telltale Games, Bioshock and The Metal Gear saga, Blind is the studio’s first full scale game and began development in 2015. The idea was born during the 2014 Global Game Jam where the concept/prototype won Best Game in the Global Game Jam competition in Turin.
Videos
Images
Logos & Icon
Articles
”Developer sees game announcement, realizes he is making the same game” - Patrick Klepek kotaku.com.
“It joins a growing number of independently-produced virtual reality titles looking to expand the first person genre in new and inventive ways.” - Jim Hargreaves, bloody-disgusting.com
Blind Credits
Tiny Bull Studios - Developer
Matteo Lana
CEO and Co-Founder, Lead Game Designer, Tiny Bull Studios
Rocco Luigi Tartaglia
CTO and Co-Founder, Lead Programmer, Tiny Bull Studios
Simone Grosso
Co-Founder, Game Designer, Tiny Bull Studios
Arianna Ciardi
Co-Founder, Art Director, Tiny Bull Studios
Paolo Armao
Sound Designer, Tiny Bull Studios
Fellow Traveller Games - Publisher
Chris Wright
Managing Director, Fellow Traveller
Marla Fitzsimmons
Marketing Manager, Fellow Traveller
Stephen Heller
Production Manager, Fellow Traveller
Stephen Gray
Business Manager, Fellow Traveller
Fiona Murray
Finance Manager, Fellow Traveller
Drew Taylor
Communications Manager, Fellow Traveller
Michelle Pirozze
Director, Surprise Attack Games
Aaron Bertinetti
Chairman, Surprise Attack Games