Fact sheet
Developer:
Jump Over the Age
Platforms:
PC, Xbox Series X/S
Release date:
TBC
Press contact:
press@fellowtraveller.games
Social:
Game Twitter: @CitizenSleeper
Developer Twitter: @JumpOvertheAge
Roleplaying on the edge of a system in crisis. You are an escaped android, with a malfunctioning body, a price on your head and no memory of your past. Get a ship, find a crew, and keep both running as you navigate the shifting landscape of the Starward Belt. Can you build refuge among the stars?
You are a Sleeper, a corporate-owned android hiding out in the Starward Belt at the edge of the Helion System. After a desperate attempt to free yourself from servitude by rewriting the very code that governs your system, you are on the run with a malfunctioning body, a price on your head and no memory of your past.
ABOUT THE GAME
ON THE RUN / ON THE EDGE
You are a Sleeper, a corporate-owned android hiding out in the Starward Belt at the edge of the Helion System. After a desperate attempt to free yourself from servitude by rewriting the very code that governs your system, you are on the run with a malfunctioning body, a price on your head and no memory of your past.
YOUR SHIP / YOUR CREW / YOUR FUTURE
You stole a ship and left the past behind. Keep it running, maintain it, even upgrade it, and maybe it will carry you away from all this. But you can’t run it alone. You’ll need a crew, and while the Belt is full of those looking for work, it's also full of trouble. Can you hold the ship together through this crisis? Can you build a refuge here, among the stars?
A SYSTEM IN CRISIS
There is a crisis unfolding in the Helion System. Two vast corporate entities are fighting a bitter, covert war, touching everything, even the Starward Belt. Waves of refugees, shattered hulks of warring ships, strange new technologies, all are washing up on the shore of the Belt. Navigate this shifting territory, take on contracts, get paid, and survive to see the next cycle.
ROLL YOUR DICE
Citizen Sleeper uses Tabletop RPG inspired systems to create a unique player-led experience. Each cycle you’ll roll a set of Dice that you can then spend to complete actions. The higher the die, the greater the chance of success.
This award-winning and acclaimed system will return in Citizen Sleeper 2: Starward Vector alongside all new systems and mechanics that will offer more depth, complexity and challenge.
THIS IS JUST THE BEGINNING
Videos
Images
Logos & Icon
ABOUT THE DEVELOPER
Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).
For Citizen Sleeper 2: Starward Vector Gareth is once again joined by renowned comic book artist, Guillaume Singelin and celebrated composer, Amos Roddy - the same exceptionally talented development team responsible for Citizen Sleeper’s moving narrative, eye-popping art and immersive music and sound.
Credits
Jump Over the Age - Developer
Gareth Damian Martin
Design, Art, Writing and Programming
Amos Roddy
Music and Sound Design
Guillaume Singelin
Character Art
Fellow Traveller - Publisher
Chris Wright
Managing Director
Stephen Gray
Business Manager
Fiona Murray
Finance Manager
Marla Fitzsimmons
Marketing Manager
Ben Pollock
Product Manager
Ben Kosmina
Marketing Coordinator
Louis Li
Producer
Laure Bruyère
Producer